

Each of the three has a very different set of abilities, mechanics, and styles of play, so don't be discouraged if this first victory takes a good handful of runs. Just beat the game for the first time by defeating the Act III boss, with each of the first three characters: the Ironclad, the Silent, and the Defect (the Watcher and presumably any characters added in the future won't be necessary for this requirement). The first step in unlocking Act IV is pretty straightforward. Even still, Act IV manages to push the game beyond where it would otherwise stop, offering one last challenge before the credits truly roll. Between different characters, loads of cards and relics to pick up, and randomized maps and events, each run always offers something a little different than those before it. Slay the Spire, which received praise both for its solid mechanical systems and its robust transition from early access last year, has a lot to keep track of on any particular run.

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SLAY THE SPIRE TIPS HOW TO
The guide will reveal how to unlock the game's hidden Act IV, how to prepare for and handle the challenging encounters within, and what kind of rewards the player can expect for succeeding at this considerable challenge. But much more dramatically, there's a whole new act to play and boss to fight when the right conditions are met. If beating the assorted Act III bosses wasn't enough, with each victory the play can attempt a new ascension, increasing the challenge in lots of small ways. MegaCrit's card-based roguelike hit Slay the Spire throws enough at the player from as early as the first run to be considered quite the challenging game, but it only gets harder with each success.
